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Old May 26, 2007, 01:59 AM // 01:59   #1
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Default Concept Classes - The Recreated Definitive, Sorted List

Introduction
-Hi!, Nebojat is Busy for the While so then He asked me if I can Prolong it^^.

Quote:
Ken Dei's CC thread hasn't been updated for four months. This is an attempt to create a new listing that is more detailed and better organized. To keep the waves of horrid Concept Classes (and there are so many of them) from polluting this thread, there are a few rules which must be followed:
Entry Rules

General
-First and foremost, succinctly explain how your CC offers a novel function to the game (no more than five sentences and less than 2 sentences). If it seems to simply be a rehashing of existing functions, your CC will not be added to the list.

Explanation
-Provide a brief, no-nonsense explanation of your CC's role (no more than five sentences and less than 2 sentences). Example: The Shrift acts as a true tank (unlike any class to date). He redirects damage towards himself, shielding his teammates from harm. This damage is converted into energy by his primary attribute. He then utilizes his expanded energy stores to neutralize enemies by using: 1) hexes which redirect opponents' skills; or 2) calls and shouts which debuff attacking opponents in non-damaging ways.

Class Role
-Please State you CC's Class Role,
Damager, They Deal Damage to enemies. (Crowd Control, Spiking, Degen and etc.)
Disabler, They Harden Enemies' Role or Purpose in Battle. (Shutdown, Disable, Energy/Skill Stealing and etc.)
Suppporter, They make things Easy for Allies or Protect their Allies from Harm. (Energy Regain, Damage Prevention, Tanking, Healing and etc.)

Armor Level
-Please State your CC's armor rating,
High Armor, 80-100 AL
Light Armor, 70-75 AL
Caster Armor, 60 AL

Energy Level
-Please State your CC's Energy Level,
High Energy, 30 Energy, 4 Energy Regen (Caster Energy)
Medium Energy, 25 Energy, 3/4 Energy Regen (Ranger, Derv, Sin Energy)
Low Energy, 20 Energy, 1-3 Energy Regen (War, Para Energy)

Range Type
-Please State your CC's Range Type,
Ranged, Bows, Staves, Wands
Mid-Ranged, Spears, Shortbows
Melee, Sword, Axe, Hammer, Scythe, Daggers


Layout for Posting
-Please Follow this Layout, Those with Different Layout would be Void.
Quote:
CC Name(CC Creator), (CC Name should be Linked, If not just leave behind your CC Thread)

Role Type(Maximum 2 Roles)
Armor Type
Energy Type
Range of Weapon

Description,(Maximum 2-5 Sentences)

Concept Class Listing

Damagers

The Samurai(BahamutKaiser)

Damage
Heavy Armor
Medium Energy
Melee

The Samurai uses a Multifaceted weapon in the form of several Blades. Functioning in more than one attribute and offering devastating counter attacks, a new form of traveling damage, and perhaps damage interception.

The Dragon(BahamutKaiser)

Damage
Heavy Armor
Medium Energy
Melee/Ranged

The Dragon is an unorthodox creature class which covers a variety of exsisting features in new ways as well as offering some unique mobility features. It deals typical melee attack damage with its unmodified attack, but can switch to ranged breath attacks with a preperation type skill, it also offers ranged nuke and AoE damage. It's most original capability is flight, which allows it to raise off the ground and move over ground foes, also granting it a tradeoff in defense against melee to projectile damage. The most significant feature of this "class" is actually its singularity and inability to combine with a secondary class, it's attributes and features are designed to offer a wide variety of capabilities without a combination, as well, it not only offers another species to play, but a unique creature apparatus instead of humanoid features.

The Cignatus(Dean Harper)

Damage/Disable
Caster Armor
High Energy
Ranged

This class deals with attacking from afar with cards and "dealing out" hexes and conditions to foes. It uses a special attribute called Shuffling as its primary attribute (as you will see on the main page of the class, the definite description of Shuffling has not been decided on and needs to be voted on). Its skills use a lot of chance, sometimes benefiting the user and sometimes hurting them. The attributes are: Shuffling, Card Mastery, Exposure(the condition/hex line), and Shillouette Magic(healing and support for the Cignatus). This class's name is up in the air and it may need to be called something else, please post about what you believe the name should be.

The Avatar([M]agna_[C]arta)

Damage/Support
Light Armor
Medium Energy
Melee

The Avatar is able to Conjure a Spiritual Being to Aid the Avatar in Battle, Called a Guardian. The Avatar uses the Guardian, Both for Offense and Defense. The Guardian meditates causing an Aura which would affect Creatures way of Fighting. You may use the Guardian to Buff you or Fuse with the Guardian to be a Stronger Being.

The Frakah(nebojats)

Damage
Caster Armor
Medium Energy
Melee

The Frakah is a melee unit that specializes in dispatching weapon-based classes. She inherently dodges weapons and has an attribute devoted to counterattacks. However, she has low armor and is very vulnerable to magic. When threatened, the Frakah enters defensive trances which, when finished, feed into a variety of offensive frenzies.

The Feral(System_Crush)

Damage/Support
Medium Armor
Low Energy
Melee

Their function is to support their team in whatever way their build allows them too over the general area, if the team however gets into a though fight or if there is a boss to take care of, they stack their empowerings and shortly become a top damage dealer or powerfull protector, but afterwards they suffer a period in which they need to recharge.

The Haunt(System_Crush)

Damage/Disable
Medium Armor
Medium/High Energy
Melee

Haunts are damage dealers that 'rage' meaning they need to balance between moments of strength and moments of weakness.
They can also reduce foes their energy regen and speed, not their weapons but their katra's(normal attacks with additional effects) are their greatest damage output.

The Fleshcrafter(System_Crush)

Damage
Caster Armor
High Energy
Melee/Mid-Ranged

The fleshcrafter deals condition pressure;
They do this by crafting items(armor/weapons) out of materials their pet gathers for them.
Using these items they can preform both melee and ranged combat. Although they don't have powerful attacks with additional damage and must rely on conditions, the created items are usable with weapon attacks from a secondary profession for that type of weapon.

The Stalker(System_Crush)

Damage
Medium armor
Low energy
Multi-Ranged

The stalker is a artillery spiker, they can deal good damage at extremely long range. They have the option of focusing all the damage on 1 target or spreading little bits of it over multiple targets.
They have immense trouble hitting moving targets and a minimum range in order to balance their great power at long range.

The Reaver(Tenshi_strife)

Damage
Medium Armor
Medium Energy
Melee/Ranged

Reaver is a multi-range fighter that uses either a chain or a crossbow like bolter. This class uses the blind effect to its advantage and only relies on his energy pool. this class can be very powerful but it often results in a suicidal effect *IE: placing conditions upon themselves*


Disablers

The Stalker(BahamutKaiser)

Disable/Damage
Heavy Armor
Low Energy
Melee/Mid-Ranged

A Mesmer Alternative, the Stalker Profession is fitted with features that punish or overcome enemies capabilities rather than prevent and disable. With Immoblizing Hostage features, projectile attacks with a melee weapon, Hex Manipulation, Highly Defensive Survival Transformation, and Environment Wide Elemental Damage Inversion, as well as exceptional survival and self revival techniques, this profession can be built in a variety of ways to overcome enemy attacks and sabotage their attempts. This professions halmark feature allows him to not only immobilize a foe along with himself in a feeding hold, but punish his hostage for any attacks delt to him by repeating the damage recieved to his hostage.

Ethermage(LightningHell)

Disabling/Support
Caster Armor
High Energy
Ranged

The Ethermage tampers with the fabric of energy itself, as well as a master of simple shifts into different planes. It supports the party via (partial) area control by Symbols, as well as creating opportunities by using Phasing and Ethereal skills.

The Chemist([M]agna_[C]arta)

Disable/Support
Light Armor
Medium Energy
Range

The Chemist is a Potion and Medicine Master. They would use their Potions to Manipulate a Creature's Growth, Sense, Abilites also Body. But they can't Manipulate Divine and Spiritual Beings and Elements. They can use this to make the Creature vunrable to Fire, Make Armor or skin Fragile and Brittle or Fasten Creatures Regeneration Speed. They also have some Bombs which may be usefull in battle. That's why they are renwoned for their title as "Bio-Mages(Biological Magicians)" able to manipulate a Creature Body Structure, Growth and Acitivty.

The Minstrel([M]agna_[C]arta)

Disable/Support
Light Armor
Medium Energy
Half-Range

The Minstrel is a musician who can bring great chaos to their foes. They may also cause great joy to their allies and boost them up as if they just started the battle. It has been already a tradition in Midgard to have a Minstrel in their troops to fight wars. They have been called the "Singing Wonder" for they have no magic at all but can cause something stronger than magic.

The Mannai(nebojats)

Disable/Support
Caster Armor
Medium Energy
Ranged

The Mannai is a concealable unit which steals energy from enemy spellcasters. She extends ally spellcasters' range and allows single-target offensive spells to be relayed to up to three foes. Being targeted by any energy-based skill increases the Mannai's energy stores. The Mannai may also sustain allies' energy very effectively.

The Acrobat(System_Crush)

Disable/Damage
Caster Armor
Low energy
Melee

The acrobat is a multi target supresser, you probably won't be interrupting that critical skill or even be able to focus on attack only the enemy monk.
Instead you will work you way trough and over foes, interupting, disabling with conditions, stealing and plainly annoying the heck out of your victims, keeping their head down and your team as safe as possible.

The Slaver(System_Crush)

Support/Damage
Medium armor
Low energy
Mid-Range

A commander that controls 1 or more body guards, trains them in combat to be more effective and can forcefully bend them to his/her will or gains their favor with leadership and kindness.
It's a beast master with smarter, more and possibly disobedient pets. But without a bow or pet attacks for spike damage.


Supporters

The Artificer([M]agna_[C]arta)

Support/Disable
Caster Armor
Medium Energy
Range

A Group of Rebellions have been organized to fight against Emperor ?'s Tyranny. These Rebels study in Artifacy and Mystiscm. By using Artifacy with Mystiscm they can Augment magic to Signet, Glyphs, Runes and Gems. They can Convert anything to Creatures, from Health to Energy. And they use Gems to maintain Spells trapping Spells in the Gems for Maintenance or Disabling Spells.

The Templar([M]agne_[C]arta)

Support/Disable
Heavy Armor
Low Energy
Melee

The Templar is a Group of people who are in a Crusade against a Comming Beast. They weild no weapon, They wield Bracers, Shields and Focus Items and Cloack themselves with Robes and Heavy Armor. They would use their own Soul to save everyone especially their comrades. The Templar uses Shields, Bracers and Foci to Negate, Redirect, Reduce, Weaken, Scatter Damage and more. They even use Scriptures to summon Holy Forces to Protect Allies and Banish Evil.

The Scholar(Sc)([M]agna_[C]arta)

Support/Damage
Caster Armor
Medium Energy
Range

The Scholar is one of the major roles a party needs. These Military Tacticians often served as High-Ranking Officials in Wars. Cause they have Uncanny Degree of Intelligence they can Strategize, Manipulate and Dominate their Enemies. The Scholar specializes in Summoning Forts, for Terrain Manipulations and Strategies. Puppets to Assisst Allies or take down Foes. Having them, They can change the Tide of the Battle within seconds.

The Revenant(nebojats)

Support/Damage
Caster Armor
High Energy
Mid-Ranged/Melee

The Revenant is a mid-ranged, multi-target attacker. Furthermore, he may switch to a melee function if the situation arises. He is able to harm opponents and (powerfully) heal allies at the cost of becoming useless. The Revenant has an entire attribute devoted to skills which either cheat death or allow him to influence the battle after dying.

The Shrift(nebojats)

Support/Disable
Heavy Armor
Low Energy
Melee

The Shrift acts as a true tank (unlike any class to date). He redirects damage towards himself, shielding his teammates from harm. This damage is converted into energy by his primary attribute. He then utilizes his expanded energy stores to neutralize enemies by using: 1) hexes which redirect opponents' skills; or 2) calls and shouts which debuff attacking opponents in non-damaging ways.

The Magister(Redwinter)

Support
Light Armor
Medium Energy
Ranged

The Magister is a caster class that uses enchantments and other effects to drastically manipulate the way they, their allies and their enemies use spells. They also manipulate recharge times and effect durations, buff allies, and offer a wide range of versatility in spell uses. The most unique facet of the class are orbs, akin to maintained enchantments, orbs are maintained effects that give benefits to the user, but often have costs other than energy.

The Priest(System_Crush)

Support/Disable
Caster armor
Medium Energy
Ranged

The priest is a support class in a truer sense of the word than GW has had, they can accomplish little on their own and rely on their ability to enhance or hinder others in a fight. By getting hurt by foes, or flangelating themselves they do the same for their pet manifestation making them useful for pressure as well.

The Wraith(System_Crush)

Support
Caster Armor
High Energy
Range/Melee

The wraith is a tank and debuffer.
Using the way aggro is calculated they cause mobs to attack them, using damage reduction and miss chances they are quite capable tanks, but very vulnerable to high damage spells.
They hinder players and AI by feeding them false information, and affect conditionals in skills this way too.


Footnotes
-You're Registered CCs will be Posted Soon as Possible.

Last edited by [M]agna_[C]arta; Dec 27, 2007 at 11:12 AM // 11:12..
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Old May 27, 2007, 04:14 PM // 16:14   #2
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I'm gonna persent the idea of The Seigist

The Seigist is a different Profession because it has the ability to create barricades, forts, and artillery. They each have different roles (explained on the page)

The Seigist loves to build and destroy things. They can create many things and also specialize in destroying things.

Damage/Support

Light Armor

High energy

Mid-Ranged
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Old May 29, 2007, 10:52 AM // 10:52   #3
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Fleshcrafter

Damage
Light armor
High energy
range: Melee & half-ranged

The fleshcrafter deals condition pressure;
They do this by crafting items(armor/weapons) out of materials their pet gathers for them.
Using these items they can preform both melee and ranged combat. Although they don't have powerful attacks with additional damage and must rely on conditions, the created items are usable with weapon attacks from a secondary profession for that type of weapon.


Wraith

Support
Barely armored(or less than caster armor)
Energy high
Range: melee

The wraith is a tank and debuffer.
Using the way aggro is calculated they cause mobs to attack them, using damage reduction and miss chances they are quite capable tanks, but very vulnerable to high damage spells.
They hinder players and AI by feeding them false information, and affect conditionals in skills this way too.

Well I think energy pips are important too

Last edited by System_Crush; May 29, 2007 at 03:22 PM // 15:22..
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Old May 29, 2007, 01:27 PM // 13:27   #4
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Please Follow Layout^^, Those with Different Layouts would be Void,

Quote:
CC Name(CC Creator)

Main Role/2nd Role
Armor Type
Energy Type
Range of Weapon

Description,(Maximum 2-5 Sentences)
No need to list down the Numerical Amount of Energy or Armor.
Please Follow the onse listed above.
Your CCs would be Ignored until it is Re-done with the right Layout.

Last edited by [M]agna_[C]arta; May 29, 2007 at 01:29 PM // 13:29..
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Old May 29, 2007, 03:55 PM // 15:55   #5
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Looking good, MC.

The Frakah (nebojats)

Damage
Caster Armor
Mid-level energy
Melee

The Frakah is a melee unit that specializes in dispatching weapon-based classes. She inherently dodges weapons and has an attribute devoted to counterattacks. However, she has low armor and is very vulnerable to magic. When threatened, the Frakah enters defensive trances which, when finished, feed into a variety of offensive frenzies.



By the way, all of the CCs listed in my original post have links that aren't working correctly. You may want to fix that. Also, you have two groups of Disablers.

Last edited by nebojats; May 29, 2007 at 03:58 PM // 15:58..
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Old May 30, 2007, 12:59 AM // 00:59   #6
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Reaver (Tenshi_strife)

Damage
Medium armor
mid-level energy
Melee/ranged

Reaver is a multi-range fighter that uses either a chain or a crossbow like bolter. This class uses the blind effect to its advantage and only relies on his energy pool. this class can be very powerful but it often results in a suicidal effect *IE: placing conditions upon themselves*
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Old May 30, 2007, 08:29 PM // 20:29   #7
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Martyr (JerkyWorks)

Support /Healer
Light Armor
High Energy
Mid-range

This CC uses self-sacrificing skills to cause a wide range of effects from spawning guardian spirits to damaging foes. Using a Chain sword as its primary weapon able to hit multiple targets at once.

Last edited by JerkyWorks; May 31, 2007 at 11:13 AM // 11:13..
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Old May 30, 2007, 11:15 PM // 23:15   #8
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@Everyone
-Please don't Forget to add your name Beside your CC and write it like this "(Your Name)". and add please add The Beside the CC too, "The CC".

@JeryWorks
-Please add "The" and "(......)". And Remove one of your Roles Maximum of 2 Roles Only.

@System Crush
-You don't have to put "range:" and please follow the layout somethings are missing.

@Funnyman
-Uhm, when are you fixxing that?

Last edited by [M]agna_[C]arta; May 30, 2007 at 11:33 PM // 23:33..
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Old Jun 16, 2007, 02:40 AM // 02:40   #9
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No moe Entries how bout you System Crush, your Sibyl^^!?
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Old Jun 22, 2007, 11:08 PM // 23:08   #10
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Emissary Description Eddited^^!..

Transfered Minstrel and Alchemist^^!..
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Old Jul 08, 2007, 12:57 PM // 12:57   #11
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Musketeer, Psion, Cleric and Puppeteer Added^^!..
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Old Aug 18, 2007, 07:32 AM // 07:32   #12
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The Priest(System_Crush)

Support/Pressure
Caster armor
Medium Energy
Ranged

The priest is a support class in a truer sense of the word than GW has had, they can accomplish little on their own and rely on their ability to enhance or hinder others in a fight.
By getting hurt by foes, or flangelating themselves they do the same for their pet manifestation making them useful for pressure as well.
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Old Sep 05, 2007, 11:13 AM // 11:13   #13
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The Acrobat(System_Crush)

Multi target disabling
Caster armor
Low energy
Melee

The acrobat is a multi target supresser, you probably won't be interrupting that critical skill or even be able to focus on attack only the enemy monk.
Instead you will work you way trough and over foes, interupting, disabling with conditions, stealing and plainly annoying the heck out of your victims, keeping their head down and your team as safe as possible.
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Old Nov 07, 2007, 03:25 PM // 15:25   #14
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Putting up ancient stuff that I posted before...

Ethermage (LightningHell)

Disabling, Support.
Caster armor.
Caster energy.
Ranged.

The Ethermage tampers with the fabric of energy itself, as well as a master of simple shifts into different planes. It supports the party via (partial) area control by Symbols, as well as creating opportunities by using Phasing and Ethereal skills.

Temperamage (LightningHell)

Support, Support damage.
Caster armor.
Caster energy.
Ranged.

The Temperamage uses her own health, energy, and armor to fuel spells that support her party. Although her frequent sacrifices make her a somewhat weak target, her spells are to be feared.
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Old Nov 17, 2007, 05:25 AM // 05:25   #15
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No more?
Sorry Lightning Hell but you'r CC doesn't make the cut = (.
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Old Nov 23, 2007, 10:41 AM // 10:41   #16
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Quote:
Originally Posted by [M]agna_[C]arta
No more?
Sorry Lightning Hell but you'r CC doesn't make the cut = (.
Mind explaining?
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Old Nov 23, 2007, 01:39 PM // 13:39   #17
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I am having second desicsions for the Ethermage.
But the Tempermage has really nothing unique, It's like a Hybried Class which has no specific role in a party.
We already have a Protector, Healer, Summoner(MM), Debuffer(Necro/Mes).
You get me right?

And just a suggestion, Try to add Nebojat's Mannai feel, I think it goes nice with it^^.
But ask Nebo first and do no copy everything and completely.
Or maybe a Terrain Master.
Still thinking for the Ethermage^^, But I think it'll make the cut.
But not for the Tempermage.
And I suggest better naming^^!
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Old Nov 24, 2007, 02:39 AM // 02:39   #18
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Quote:
Oubliette {E}
15e, 1c, 20r, maintenance: 2 Energy degeneration, 3 Health degeneration, -40 Armor
Spell
Target foe cannot move. (50% Failure chance with Ambition 4 or lower)

Summon Shambler
17% Health sacrifice, 10e, ½c, 10r, maintenance: 2 Health regeneration
Summoning Spell
Create a level 3...16 (~) at target foe's location. When you stop maintaining this spell, the (~) is destroyed.

Channel Defenses
5e, 1c, 5r, maintenance: -10 Armor
Spell
Target ally gets +1...26 Armor.

Ether Field
33% Energy sacrifice, 10e, 1c, 2r
Spell
All foes in the area lose 15...28% of their current health.
I don't think any of these are implemented yet, mm? And one can argue that even though we already have a Monk and a Ritualist as protectors, we still got the Paragon. That isn't redundant, was it?
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Old Nov 24, 2007, 05:35 AM // 05:35   #19
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Minion Master, Where ae you from?
The Monk is a Full Support Class, but with some Smithing.
Rits are just Sub for Monks.
So that's a no more healer.
Paras are just Team Buffers.
Paras have different plastye and role from a mank and healer rit.
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Old Nov 24, 2007, 05:36 AM // 05:36   #20
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Exactly my point.

However, let's not drag this argument into the thread too much; let's do it via PM?
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